When you mention the roller coaster, everyone's intuitive feelings are basically "thrilling and full of tension." So when the roller coaster meets VR, how does it feel different?
For now, about 25 of the world's more than 3,000 roller coaster rides have adopted VR technology. This will not only allow visitors to enjoy the roller coaster rapid rise and fall, but also play games with various characters in the virtual world.
As early as 2016, the UK's Alton Towers theme park announced the construction of the world's first VR roller coaster ride. The project was named "Galactica" and was opened to visitors in March of this year. It is equipped with a Samsung Gear VR headlight modified by Figment Productions.
The Wired reporter experienced a day on the opening day. The picture and the roller coaster's lifting process are compatible. When you first wear the head, you will see a huge ring door, surrounded by clouds. He said that this effect can be felt in a roller coaster even on the sofa at home.
VR roller coaster
However, because many theme parks use existing consumer VR devices, the picture does not look perfect.
But as long as the game content is changed more frequently, consumers will be attracted to it, which will undoubtedly add more temptation to the simple ride of roller coaster.
For example, the famous Six Flags theme park in the United States has transformed 9 theme park roller coasters this year. It is equipped with Samsung Gear VR head display to provide visitors with a virtual reality roller coaster experience. Six of the nine roller coasters are VR films of alien theme, and the other three are equipped with Superman wars.
VR is now not limited to the roller coaster ride. The V VR theme park in the United States opened the theme of "Ghostbusters" in July this year. The visitors have to wear special Design the vest and headgear and then enter the virtual world scene.
American VR Theme Park The Void
If it is hit by a throwing object or a friend's proton equipment, the haptic feedback device will simulate the feeling of hitting, and will also generate fog when the ghost moves in the air.
In the past 4 years, VR has become one of the hotspots in the technology field. Facebook, Google, Samsung and Sony have all started to produce and sell VR hardware. Some VR experiences that cannot be realized at home, such as the lack of enough space to walk freely, can not feel the weightlessness or temperature changes, can now gradually make up for the experience in theme parks or tourist attractions.
According to a report by the market consulting firm Global Industry Analysts, global theme park revenues reached $32 billion in 2015, a 40% increase from 2009, making competition among rivals increasingly fierce. It’s a fascinating trick to use VR, the cutting-edge technology that makes you stand out from the crowd.
However, with the popularity of VR technology, consumers are gradually able to purchase their favorite VR devices, and learn from each other's learning and learning. When VR is no longer a novelty, VR can also provoke theme parks. Big beam?
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